I don't think it would be to hard to be honest. CHampions of Norrath was okay but it wasn't really the same. Ever since I first played Everquest I've wanted a single RPG game. The Champions of Norrath series didn't do justice to the EQ world. SOE will herald it as a raging success and will hype the game's "unique, innovative" features such as dungeons, a "balanced leveling system" that causes mobs to match the player's level so that the challenge is never too hard, and "a cool new particle system" for uber loot like flaming swords. Which, of course, will make absolutely no sense. is now able to be completed and this will somehow fix the bugged final dungeon. that won't be fixed, but will have a bandaid applied such as adding "Patches Kittens". The XPack will fix some of the quests that should have been fixed by a regular patch, and everyone will find out that the Patches (cat) quest. despite the fact that you can't finish it, and again, never mind that doing this makes absolutely no sense.Įven worse, some people will actually buy the expansion pack. SOE will be completely silent in response to these accusations for the first month or two, but will then release an expansion pack for the game. "Hard core gamerz" will speed through the single player game only to find that the finishing dungeon is unfinished. This, of course, will break a quest that's supposed to trigger much later in the game. Unfortunately the AI will be bugged and the cat will attempt to eat one of the large rats and will consequently be killed. You'll begin your epic quest by killing the "large rats" that have invaded the town square, and an old lady in the starting town will have a cat named Patches. Never mind that this makes no sense, but if pushed into a corner Sony will make a vague reference to the increased cost of the CE and how gamers will be more than happy to work extra hours to save up for it.Īgain, never mind that this response makes no sense. When this is complained about, the SOE PR machine will say that they expect "female gamers to expect a higher quality experience". It will only be available in the CE however. They won't want to forget the "gurl gamerz", that's like so not PC, so the CE will also allow you to color the horse's shoes pink. SOE also loves to sell "collector's editions" of their games, so the single player CE will probably ship with a special pet dog and various add-ons for the house and horse. The guy running the inn will be named Ken. I can already see it, some plastic looking NPC in one of the all-too-common dress designs. SOE loves to capitalize in anyway possible and their graphics - especially the characters - already look like plastic. Does this even do anything for this method? Probably not. They are necessary as the behavior required needs this information. Thus the huge amount of key entries in this script. Note: I have had to decouple a lot of 'click' events and 'down' events. The methodology/theory of this script is:ġ) Switch to all EQ windows through loop(set active win, wait for active to complete, send keystroke in question). It is not perfect at the moment, I just started messing around with this last night - let me know if it helps. It will loop through and send key commands to every window (after making them active), then re-set the primary original window to be the active window. You could easily reduce the code to be as simple as you like, if this is too much for you. I also disable keys after you hit 'r', '/' and 'return' so you are able to type in game. I have had to disable them as well, using the send command. I am a WSAD person, EQ internally binds these to up, down, left, right, respectively. If you tab out of EQ, I disable certain keys. It seems the internal input processing is only done when it is the active window.īecause of that, the following code works and has a few additional features. So I've been doing tests with this on my own, and have found a few things.ĮQ1 does not seem to like receiving key events while not being the active window. It should activate my hotkey to sit/stand on that character. Not knowing exactly the right way to fix this, I tried substituting EQWND into the code so now the code looks like this:īut still, nothing happens in the 2nd window. So i fired up Window spy to try to figure out what the ahk_class was, and got EQWND. I think the reason is the name of the application window isn't everquest, it is EQW beta 2.32. I tried putting that in the place of where the Num1 was, and it ran, but did nothing. So I then looked up the key for numpad1, and found it to be. Note: The hotkey ~Num1:: will not be active because it does not exist in the current keyboard layout. So I tried it with just 2 windows, only using the num1 portion of the code, and got the following error:
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